At Upperwood Academy, we are committed to providing our children with learning opportunities to engage in Computing. Computing is a subject that not only stands alone but is woven into the curriculum more widely so it is an integral part of learning. Computing, in general, is a significant part of daily life and children at Upperwood are exposed to computing technology on a daily basis. Computing within school can provide a wealth of learning opportunities and transferrable skills explicitly within the Computing lesson and across other curriculum subjects.
We identify three key elements to our Computing curriculum:
At Upperwood Academy, we are committed to providing our children with learning opportunities to engage in Computing. Computing is a subject that not only stands alone but is woven into the curriculum more widely so it is an integral part of learning. Computing, in general, is a significant part of daily life and children at Upperwood are exposed to the wide and varied computing technology. Computing within school can provide a wealth of learning opportunities and transferrable skills explicitly within the Computing lesson and across other curriculum subjects.
Mini Mash is used in EYFS as a supplementary learning tool to meet the 7 areas of learning in EYFS. By the end of EYFS, children will know how to log on, navigate and save work in Mini Mash. This will prepare them for Year 1 when they will use Purple Mash to follow the Computing curriculum.
In Key Stage 1 our children learn to understand what algorithms are; how they are implemented as programs on digital devices and that programs execute by following precise instructions. They will be taught to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs, specifically using physical systems as well as apps. They will be shown how to use a range of technology purposefully to create, organise, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school. They will be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
In Key Stage 2 the children will design, write and debug programs that accomplish specific goals and solve problems by decomposing them into smaller parts. They will use sequence, selection, and repetition (including loops and procedures) in programs, use logical reasoning to explain how some simple algorithms work and correct errors in algorithms and programs. Children will be taught to understand computer networks, including the internet, and the opportunities they offer for communication and collaboration. They will learn to use email and blogs appropriately and safely. They will use search technologies effectively, learn to appreciate how results are selected and ranked. Children will be taught to select, use and combine a variety of software (including internet services) on a range of digital devices to create a range of programs, systems and content that accomplish given goals. They will use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour and identify a range of ways to report concerns about content and contact.
To ensure maximum progression and repeated coverage of knowledge and skills, we are using the Purple Mash platform. We have ensured that a balance of the three strands of Computing (Digital Literacy, Information Technology & Computer Science) are covered in each class. This ensures areas of knowledge are repeated regularly to embed this knowledge into the long term memory. We have organised the units of work to fit in with other areas of the curriculum as much as possible. For example, we have planned the ‘Presentation’ units to be carried out at the end of the year so that all skills learnt during the year can be showcased.
Key Stage One:
Learning in Key Stage One has a focus on developing effective communication through a range of applications to develop a basic understanding of using ipads and other forms of technology to communicate in different ways.
· E-Safety is the first unit in all year groups to ensure our young children are aware of the benefits and the safety aspects of using online platforms.
· Classes 3 & 4 will also learn about technology which is used outside school.
· Class 5 will learn about effective searching of the internet.
· A project to develop a digital animation takes place in Class 3.
· Class 3 will be introduced to pictograms to link with maths work.
· In Class 3, children are introduced to spreadsheets. This knowledge is then built upon in each year. Class 4 & 5 will carry out a crash course in Spreadsheets to fill in missed learning.
· In Class 4 & 5, children will use the ipads to create pictures.
· Classes 4 & 5 will end the year by presenting work in different ways, showcasing skills learnt throughout the year.
· Class 3 will begin coding so that skills are developed for subsequent years.
· Crash courses will be carried out in Coding in Classes 4 and 5 to cover knowledge previously missed.
· By the end of Year 2, children will be confident in using a variety of simple visual apps to control and move a character and debug and change instructions.
Key Stage Two:
· E-Safety is the first unit in all year groups to ensure our young children are aware not only of the benefits but also of the safety aspects of using online platforms. Each year group recaps and builds upon knowledge learnt in the previous class.
· Class 6 also learn how to email safely
· Classes 10 & 11 are introduced to blogging and made aware how to blog safely.
· All classes learn about spreadsheets. Classes will carry out a crash course in Spreadsheets to fill in missed learning.
· Classes 6, 8 and 9 learn about databases.
· Class 6 covers units on simulations and graphing (link with maths) and learn to touch type.
· Class 7 use the ipad to make an animation and to make music, composing an electronic melody.
· Classes 6 & 7 showcase their presentation skills at the end of the year.
· Class 8 recap and extend word processing skills.
· Class 9 link a modelling unit with their DT project to design a structure on the ipad. They also present work using concept maps.
· Classes 10 & 11 plan, write and share a blog and create a quiz for younger children in school.
All coding units build on the previous units and enable children to create code and debug. In addition;
· Classes 7 & 8 use Logo to program a turtle.
· Classes 7 & 8 learn about hardware - the different components that make up a computer.
· Class 9 create a game
· Classes 10 & 11 are introduced to binary and also study a unit on networks.
3 and 4 year olds
Understanding the world:
Expressive arts and design: